|   Walkthrough by 
      MaGtRoMarch 4, 
      2001_________________________________________________ 
       Game Play: The game 
      is keyboard controlled. The movement controls are the directional arrows. 
      The Control (Ctrl) key is used for interacting with objects and 
      characters. The Z key is for run, X key for crouch, Enter key for 
      inventory and the Left Shift is for sidestep. The default controls can be 
      reconfigured using the Options menu. The Escape (Esc) key is for pause and 
      the Main menu. All items that can be interacted on pulses. In some 
      parts of the game, selecting the other character in inventory can do a 
      transfer from one character to the other. 
       ________________________________________________ 
       This is the story of 
      the adventures of two friends, Tulio, a man full of ideas who craves for 
      gold and Miguel, a kindhearted, strong man who cares for glory. A story of 
      friendship that survive the perils of intrigue, danger and 
      luck. SpainSquareTulio: We find 
      the two friends looking at their wanted poster. Get the poster 
      (ctrl) to add to the inventory of one peseta. Looking around the square, 
      find a guard standing watch by the exit, a roaming chicken behind the corn 
      seller, a chicken seller and a taxman guarding the exit to the docks. The 
      taxman wants 20 pesetas for men and free for women for entry to the docks. 
      The chicken seller wants 20 pesetas for his chicken. On the side of 
      the chicken seller is a tavern. Enter and meet a gambler who invites them 
      for a game of dice but one peseta is not enough to get in the game. 
      Talking it over, the friends decide to find 2 chickens for the dock tax. 
      Buy one bag of corn from the corn seller. While facing the pulsing 
      corn seller, press enter, select one peseta from inventory and press ctrl. 
      Give (ctrl) corn to chicken. Give the chicken to the chicken seller 
      and get 5 pesetas for it. Talking it over, they think of a way to turn 5 
      pesetas to 40. Go to the gambler and show him the 5 pesetas. The game is 
      to select if the second throw of the dice is higher or lower than the 
      first throw. The amount of wager is selected after the first throw. In the 
      end, the friends win a map to The Road to El Dorado. Inigo, a guard calls 
      away Pablo, the guard standing watch. Now, the two friends can go to 
      town.TownTulio: Go 
      forward through the arched entryway on the left and meet the "Great 
      Malezo", toreador of great repute and conqueror of El Diablo, the 
      bull. Pablo, the guard blocks the road to the left of the screen. Go back 
      to the first intersection after the square. Climb the white steps and 
      enter the first doorway on the left. At Via Alfredo, talk to the man 
      guarding the big gate of El Diablo, who has never been defeated and 
      never forgets a face. "So don't make him mad at you!" Go back through the 
      door, climb the steps and enter the second door on the left. Meet Don 
      Mocoso, who blocks the exit with his slingshot. Look at the barrel 
      on the left and get an idea. Move Miguel towards the 6-year-old kid. Pick 
      up the slingshot. Enter the archway and come out on the tower 
      rampart. The guards are now called to cover the docks. Back to the 2 
      friends, walk to the other archway exit and come upon the formerly guarded 
      area. Check the gate and get another bright idea. Talk to Miguel 
      again. Go back to talk to the man guarding the gate to El Diablo. Talk to 
      the Great Malezo again and follow him to the El Diablo's gate. A lively 
      discussion between the toreador and the gateman ensues. The gateman 
      departs. Talk to Great Malezo to gain an audience. Unlock the gate of 
      El Diablo. Go back to the fountain area and see the bull has trapped 
      the toreador in the fountain. Standing very close to the bull, use the 
      slingshot on El Diablo. Go to the gate in front of the green dress by way 
      of the tower ramparts and place the poster on it. Pick up the green 
      dress. The kid, Don Mocoso and his father had a lively discussion with 
      our two heroes.Go back to the 
      square. Tulio wears the dress. Nice way of walking! Check the disguise 
      with the corn seller and chicken seller. Tulio converses with the taxman. 
      When he loudly states that Miguel sneaks by, use x key and directional 
      arrows to creep to the open doorway to the 
      docks.  DocksTulio: The 
      heroes see Cortes' ship and Tulio gives the map to Miguel. In front of a 
      donkey on a platform, a string is hanging from a beam. Move forward 
      and turn right, see the guards and a barrel of carrots. After 
      convincing Miguel to get in the barrel close to the heroes, move 
      Miguel pass the guard by timing each forward action with the turning of 
      the guards and get carrots. Talk to Tulio to get out of the barrel. 
      Miguel or Tulio: Place the carrot on the beam in front of the 
      donkey. Climb the platform on the right of the screen and get an idea on 
      how to get to the ship. Notice that the conveyor belt closest to the ship 
      is moving away from the ship. Go down and move under the conveyor belt, 
      read the Peligro (Danger) sign. Move the lever on the wall downward, 
      changing the direction of the last conveyor. Climb back up on the platform 
      and climb in on the barrel. Do the same for the other 
      hero.ShipBrig and Cannon 
      RoomAfter getting on 
      the ship and being discovered by the sailors, our heroes find themselves 
      in the brig. They discuss the situation and hear Altivo, Cortes' horse on 
      deck of the ship. Tulio: Pick up the apple. Move close to 
      the center beam and climb it. Give the apple to Altivo. Altivo 
      drops a boat hook down the hatch and hits Miguel, knocking him out. Pick 
      up the boat hook. Use the boat hook on the ladder on the top 
      right of the screen on the platform. Climb the 
      ladder.Look around and see 
      an overhead handhold that leads to the other platform across the 
      way. That platform leads to a grill gate that has 2 locks. Turn 
      around and look at the grill gate on your side of the platform. See 
      a sleeping monkey and sailor, 5 colored keys on the 
      wall and a stack of biscuits on the table beside the gate. The 
      monkey only responds to her name. Pick up the biscuits, causing the sailor 
      to use the monkey's name - Josephine. Call the monkey and try to get her 
      to play a game with the boat hook and keys. Josephine throws the boat hook 
      away. Call her again, select biscuits from inventory and choose a colored 
      key. Do the same as before and select another colored key. The monkey will 
      only let you carry 2 keys at one time. If you carry more than 2, she 
      screeches and wakes the sailor up and you get thrown back on the brig. Go 
      to the grill gate across the way via handhold and try the keys 
      individually on both locks. This colored key puzzle is a random puzzle. 
      Return the wrong key/s to Josephine and get new one/s until you get the 
      right one/s. Enter the cannon room and see a sailor polishing the cannon. 
      Whatever is done, Tulio gets thrown back on the 
      brig.  
       Miguel: Miguel wakes 
      up and Tulio pounds his head on a beam (thinking), ouch! And each time he 
      "thinks", the pulled rope ladder sways. Look at rope ladder. Talk 
      to Tulio to get him to think harder and unrolls the rope ladder, also 
      knocking Tulio out - too much thinking! Climb up the ladder, use the 
      handhold and enter the open gate to the cannon room. Turn to the left 
      facing the screen, move forward, decide to get a disguise and then creep 
      (X key) forward, turn to the left of screen towards the red 
      bandanna close to the first cannon. When close to bandanna, release 
      X key and immediately use Ctrl key to pick the pulsing bandanna 
      up. 
        
 Miguel, now disguised 
      sailor gets cannon polishing detail and is given a pair of socks to 
      use. Might as well polish a cannon for a while and when his done, he will 
      be given a biscuit and swig of rum. Get a biscuit and find out that 
      the sailor is scared of rats. Look at door and find out that they 
      are locked in and the only way out is to blow a hole on the side of the 
      ship using a cannon. Go back to brig. Pull up the grate on the 
      floor. Altivo throws another boat hook. Pick up boat hook and use it prop 
      the grate up. Place cookie in bilge/grate and trap the rat. Use sock on 
      grate to pick up rat. Go back to cannon room. Standing close to sailor, 
      give him the sock with the rat. Use sock on lamp oil on crate. Use sock 
      soaked in lamp oil on lantern. Watch what Miguel does. BOOM!! That woke 
      Tulio up. Go to the outside of the ship. Miguel asks Tulio to climb up to 
      the deck. DeckTulio: Talk to 
      Altivo. Tulio will untie him and picks up the rope. Use rope on metal 
      ring by the side of the ship. Miguel climbs up. Try to lower the 
      lifeboat by turning the wheel. Ask Miguel to lower the lifeboat. 
      Miguel: Pick an apple. Give it to Altivo and that gives 
      Tulio an idea. Tulio places the apple on the plank and watch what 
      happens.JungleBird Rock and 
      RavenMiguel: At the 
      beach, Miguel notices that the first marker on the map of the road to El 
      Dorado is there - the bird rock. They are on their way to El 
      Dorado!! 
 Pull the sword 
      from the skull. Look at bird rock. Climb the bird rock from the 
      back of the bird. Turn around and use sword on vine. Tulio picks up 
      the rope. Use sword on the dense foliage behind the bird rock. They 
      leave Altivo on the beach and enter the opening. They find a poor 
      armadillo threatened by a snake. Moving deeper into the jungle, they see 
      the second marker on the map - the Raven, a shadow cast by the sun on the 
      cliff opening. They have to climb up. Pick up reed/flute from the 
      ground. Go back to the trapped creature and play the flute on the snake. 
      Tulio gave the name, Bibo to the creature. Tulio: Use the vine on Bibo. 
      Look at the tree at the center of the clearing. Ask Miguel to bend 
      the tree. Move Miguel to bend the tree. Look at tree again. Tulio places 
      Bibo, holding the vine on the frond of the tree and Miguel releases the 
      tree. Bibo shoots up and wraps the vine on a tree and drops the other end 
      to the 2 heroes. Climb vine. Stepping Stone 
      PuzzlePick 
      stick off the dead tree. Go to opening at right of screen. Jam 
      stick on pile of rocks by river's edge. Look at rocks again. Tulio 
      asks Miguel to pull on the stick. Move Miguel onto the pile of rocks. Loud 
      Rumblings got our heroes to run away. Later back at the river's edge, the 
      rocks are on the river forming step stones. Move Tulio in front of the 
      step stones and use ctrl key. Tulio jumps on step stones. He now faces big 
      step stones on the river with jumping fishes and turtles in between them. 
      Be sure that the hero faces the stone or turtle he wants to jump on, then 
      use ctrl key. Time the jump right after the jumping fish begins to descend 
      into the water. Now do the puzzle again with Miguel. Get Tulio to move the 
      boulder in front of him to help Miguel. Bibo does the same thing and makes 
      the puzzle look so easy.Skull 
      MazeMiguel removes 
      the dense foliage from the skull, the fourth marker of the map and enters. 
      Tulio follows. Miguel, standing on the bridge with Bibo wonders about the 
      lever. Tulio: Pull down the lever. Miguel and Bibo disappear 
      in the river. Go through the open doorway. Pull down the lever under 
      the snake and fish drawing. Enter through the snake door. Pull down 
      the lever under the owl and snake. Enter through the owl door. Pull 
      down lever under the owl and bird. Go out through the bird door. 
      Pull down the snake and fish lever again. Enter through the snake door 
      again. Enter through the fish door and out. Use ctrl key upon standing on 
      the platform inside the skull mouth. Miguel: Now it is 
      Miguel's turn to do the maze. Pull down the fish and bird lever. 
      Enter through the fish door. Pull fish and snake lever down. Go 
      through snake door. Pull owl and fish lever down. Go out through 
      owl door. Pull fish and bird lever down again. Enter through owl door. 
      Exit through bird door. Use the platform n skull mouth. Together 
      again!Skull Platform 
      PuzzleTulio and 
      Miguel: Either hero can do this puzzle and coordination of action is 
      needed. Walk to top of right skull. Ask the other hero to pull down the 
      lever. Transfer control by selecting the other in inventory. Hero 
      on skull moves off the skull. Transfer control. Other hero moves to top of 
      left skull. Transfer control. Pull down lever. Transfer control. Move out 
      off skull. Transfer control. Move to top of right skull and transfer 
      control. Pull lever and get the other hero to the left skull to join the 
      other. Go down the stairs and pull lever. Find Bibo and look at the wall 
      mould at the end of the hallway. Go outside through the left side 
      opening.Weeping Woman 
      PuzzleMove to the left 
      side of the screen towards the left side of the weeping woman marker. Step 
      on the stone platform. Talk to Bibo. Move Bibo behind the stacked 
      rocks. Push rocks. Move Bibo behind statue. Push statue out 
      through the opening. Pick up statue. Go back inside to the wall mould. 
      Place statue on wall mould, the skull closes his mouth. Outside, the 
      weeping woman stops her flowing tears. Climb up the stairs into the eye 
      and find another marker, the Dragon's head and Altivo.The heroes, riding 
      Altivo travel through mist and falls down to the canyon bottom and hit a 
      stone marker - the engraved drawing of 2 men riding on an animal - the 
      last marker, El Dorado. Natives capture them and a native girl, Chel. They 
      go through a waterfall and a hidden river under the mountains to EL 
      Dorado. El 
      DoradoGolden 
      butterflies, colorful amphibians, golden pyramids and awestruck natives 
      greet them. They were mistaken for Gods and treated accordingly. They were 
      having the best time of their life until Tzekel Khan released the terrible 
      stone jaguar. The jaguar controlled by Khan chased the heroes (Gods), Chel 
      and Altivo. Altivo kicked the eye of the stone jaguar, also blinding Kahn 
      and the company got separated. We find the heroes inside a cave trying to 
      cross a bridge.Bridge of Doom 
      PuzzleThe bridge 
      descends and the four totems at each corner demand tributes to let them 
      pass. Transfer of control is again passed from one hero to another. Talk 
      to the totems before a tribute can be given. Give tributes to the totem 
      when they are lit up. Stepping on specific places, shown by arrows in the 
      graphics, light up a totem. Move Tulio close to Eye Totem to light up the 
      Ear Totem. Move Miguel to Ear Totem and plays the flute as his 
      tribute. The second part of the bridge comes up. Move Miguel to middle 
      area between Nose and Ear Totem to light up Eye Totem. Move Tulio to pick 
      up the shiny plate from the skeleton in the middle of the screen. 
      Give plate to Eye Totem. The third part of the bridge is raised. 
      Move Tulio to middle position at the top of screen to light up the Nose 
      Totem. Miguel gives the sock to the Nose Totem. The first part of 
      the bridge moves up. Move Miguel to position close to the entrance. Tulio 
      goes to Mouth Totem by using ctrl key to jump the gap and gives it 
      the biscuit. The last part of the bridge rises 
      up.
      
      
      Julio followed 
      by Miguel leaves the bridge of doom and enters the River of Lava 
      chamber.River of Lava 
      PuzzleOur heroes must 
      cross the river of lava by stepping on the rock islands to get to the 
      other side in order and to enter a temple with 2 doors separated by the 
      river of lava. Timing is necessary to prevent being caught by spouting 
      lavas. Again face the heroes to look at the island they want to reach 
      before jumping. Upon reaching the other side, a hero pulls down the 
      lever beside the one closed door to the temple, opening the other 
      door. He holds the lever down to keep the other door open. The other hero 
      crosses the river of lava to get to the open door of the temple, enters 
      and pulls the lever by the wall to open the other door for his 
      partner. Climb the ladder and face the Temple of 
      Skulls.Temple of Skulls 
      PuzzlesOur heroes must 
      now try to get to the top of the temple. They have to coordinate to do the 
      puzzles. The puzzles involve dodging/killing poisonous spiders, 
      raising/lowering platforms and definitely timing. Save your 
      game after finishing each stage.
        
        
          | First 
            spider Wait for the 
            green spider to move to the right side of the platform and then push 
            down on lever, in order to isolate the spider. The spider should 
            enter the hole on the wall before raising the platform with a hero 
            on it.Walk to the other side of the temple and on the way pick up a 
            fruit. |  |  
        
        
          |  | Second 
            Spider Isolate the 
            spider on the left part of the platform by timing the push down of 
            the lever. Wait until the spider goes in the hole and then pull the 
            lever up, raising the platform up with the other hero to join 
            you. |  
        
        
          | Third 
            Spider A hero now goes 
            up to the next level, climb the stairs and pulls the lever raising 
            the platform on the upper level. He places the fruit under the 
            raised platform, run back down to the lever on the level below and 
            lower the platform - squashing the spider. Climb the stairs and push 
            lever to bring other hero up. |     |  
        
        
          |  | Fourth 
            Spider Walk to the 
            middle of the temple and down the stairs. Pull lever to raise the 
            platform so that the spider can crawl to it. Lower the platform and 
            when the spider enters the hole, raise the platform. Climb up the 
            stairs to the next 
        level.  |  
        
        
          | Fifth 
            Spider Wait for the 
            spider to get to the middle platform and ask the other hero to pull 
            the lever to lower the platform with the 
            spider.   |  |  
        
        
          |  | Enter the lowered platform then ask other hero to 
            raise it when spider goes out to the landing, trapping the spider in 
            the lower 
level. |  
        
        
          | Transfer control to the hero at the bottom level and 
            he pulls the lever raising the platform beside him and lowering the 
            platform on the middle level when the spider is on the left side of 
            the platform. He climbs the stairs and enters the recessed 
            platform. |  |  
        
        
          |  | Time the 
            pulling of the lever on the top level to raise the platform and trap 
            the spider. Walk to the center of the temple and get chased by the 
            stone 
jaguar. |  The stone jaguar 
      corners the heroes but they get away by punching Tzekel Kahn. Dazed, Kahn 
      lies under the stone jaguar and they both fall into the whirlpool.The 
      problems of the heroes are not over. Tulio wants to go back to Spain with 
      gold and Miguel wants to stay in El Dorado. Cortes' coming to look for El 
      Dorado spoils their plans. They have to seal the city from the outside 
      world by filling the water entrance to El Dorado. To do so, they have to 
      start the flow of water in the Water Temple and as the young girl guide 
      points out, only Tzekel Kahn knows how. Aside from that, there are 
      monsters in the temple. The partners split up inside the water 
      temple. Water 
      TempleTulio: Turn left 
      and enter a room with a trap door on the floor. The lever to open and 
      close it is on the wall on the top left of the screen. Go to the next room 
      and see a water gate with an open archway behind it. Go forward to 
      the next room and see a closed door at top of the screen that says, "Only 
      the bearer of the Sun Gem may pass". To the right of that, a door says, " 
      Only the bearer of the Evil Eye may pass". To the left of the sun gem 
      door, is a contraption that is missing some cogs. To the left of 
      that is a Jaguar Pump. Go back to the entrance of the temple and turn to 
      the right archway, where Miguel entered. On the right side of the screen 
      is another water gate and right across that is a cog lying on a 
      cloth. Pick it up. Enter the next room and find the second trap door on 
      the floor. The lever to open and close it is on the opposite side of the 
      room at the bottom right of the screen. At the top part of the room is a 
      face with a gem as an eye. Enter the room at the top and pick up another 
      cog lying on the floor by the wall between the two openings. Enter 
      the next room and under the wall mosaic on the top part of the room, pick 
      up the third cog. Go back to the Jaguar pump room at the other side 
      of the temple and place the 3 cogs individually on the contraption. Pick 
      up the Sun Gem that falls from above. Go through the Sun Gem door 
      and find a stone jaguar on a pedestal. Tulio sees a lever behind the grate 
      on the top part of the room. When Tulio tries to pull the grate off, the 
      stone jaguar comes to life................Miguel: Look at the 
      water gate and use sword to lower it. Move forward to the room on 
      the right and pry the eye from the face on the wall with sword. Go 
      to the evil eye door at the opposite end of the temple. Enter and 
      lower the other water gate with the sword. Enter through the 
      archway and see the third water gate. Try lowering it and the stone 
      jaguar comes to life....... 
       Stone Jaguar 
      Puzzle 
       The main objective of 
      the puzzle is to get the stone jaguar on top of a trap door and to pull 
      the lever to open it. The best strategy, I found is to run to the other 
      trap door, in the room where the evil eye was obtained. Go across the 
      other side of the room, making the stone jaguar cross the trap door on the 
      floor and pull the lever. Or lure the jaguar to the entrance area, run 
      back to the room to the left, across the trap door and pull lever. Both 
      heroes do this puzzle. Tulio runs from the sun gem room, traps the jaguar 
      and the grate back at the sun gem room opens. Miguel runs from the evil 
      eye room, traps the jaguar, goes back to the evil eye room and uses his 
      sword on the water gate. Now all three water gate are opened. Look 
      for Tulio back at the sun gem room. 
       Together again!! 
      Miguel pulls the lever in the sun gem room. We're going to die!!! Walls 
      groans, cogwheels turn and water pours from the Jaguar pump. They did it!! 
      On the way out of the temple, see water flowing in all 
      reservoirs.  
       Tulio with Chel 
      leaves El Dorado in a boat full of tributes of gold. Miguel stays behind 
      as a God. The tower, being pulled to block the entrance to the city to 
      stop Cortes and his troops, is going down too fast and is going to smash 
      Tulio's ship. The ship's mast is stuck and would not unroll to provide 
      speed. With the help of the Chief, the natives try to hold back the tower. 
      Miguel jumps on Altivo, rides to the ship, soars through the air 
      (reminiscent of an ancient Inca legend) and catches the mast and unrolls 
      it. Together again, they ride the giant waves caused by the tower that 
      crashed on the river. The boat overturns and the gold tributes spill out. 
      The company gets swept out through the entrance of El Dorado. Falling 
      rocks seal the entrance behind the waterfall. The still optimistic Miguel 
      is joyous while Tulio grumbles about lost fortune. The friends, partners 
      in adventure, sail on the barge while Chel washes clothes and Altivo is 
      pulled in a boat behind. 
        And that is the 
      story of Tulio and Miguel! 
       _________________________________________________ 
       This 
      walkthrough will be updated frequently. 
      This 
      document may not be distributed without express written permission of the 
      author
 MaGtRo
 The 
      content may not be altered in any way and all reference/links must be 
      provided to this site:
 GameBoomers
 For 
      Questions or Comments on this Walkthrough, 
      Please 
      write to: MaGtRo
 Copyright © 3/2001  GameBoomers  GameBoomers 
      Walkthroughs and Solutions
  GameBoomers 
      Discussion 
Board
 |